Unlike Kongo or any of the other nations on this list, the Mamluks start off as a Great Power at the start of the game. Beware though, going further into Africa will bring you closer to the other African powers in East and West Africa, while in South America you’ll have to contend with the Iberians, which, if you manage to succeed against all of them, do provide some fantastic bonuses. What this means is that, regardless of which direction you choose to go in, you’ll end up making tons of money off of trade. Regardless if you decide to settle in Africa or South America, the Ivory Coast trade node is one of the most valuable ones in the later stages of the game. You can just play tall while waiting for the colonizers to come to you, and then kick them out of Africa, or, more interestingly you can become a colonizer yourself. That being said, once you’ve consolidated your starting region and picked your religion of choice, what then? Well, you have a few options open to you. On the other hand, if you’re in a multiplayer game and have a friend play as the Pope, this shouldn’t be that much of an issue. The reason for this is that the Holy See mechanic only spawns Cardinals on the same continent that the Holy See itself is located on. That being said, if being Catholic doesn’t suit your fancy, you can always also flip to Reformed or Protestant, giving you plenty of bonuses.īe warned though, if you do stay Catholic, despite being able to convert any wrong religion land you take very quickly, Papal Influence will be a difficult resource to accumulate. Now, why is this useful? Well, for starters, the Fetishist faith isn’t particularly good, and unlike both East and West African Fetishist countries, you’ll have a much harder time getting all of the cults the religion has to offer. And considering that Portugal is a colonial power, this is all but guaranteed to happen.
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However, Kongo has a unique event chain that allows it to convert to Catholicism completely free of cost, so long as you’re discovered by Portugal. Namely, Kongo starts off with the Fetishist faith, just like all of its neighbors. Now, if you’re thinking that Kongo doesn’t sound very good, you’d be very wrong because even if it doesn’t start very well, the country certainly has good bonuses for the later stages of the campaign! True, the land is also not very good with the provinces rarely having more than 10 development. That being said, the Central African region is a fairly small one, so you’ll be able to consolidate it fairly easily even with the less than fantastic ideas you start off with. It’s a solid pick, starting off with two extra vassals who share the same national ideas as you, though the ideas themselves are only the high-end of mediocre. Starting off the list is the Central African power of Kongo. Kongo ( Best for colonization, playing tall ) Well, here are some of the best and most powerful nations found in Africa, the home of Mankind!ġ. But what about the rest of the planet though?
After all, many of the countries there shaped the world as we know it today. Many nations exist in EU4, most of which, as the name suggests are in Europe.